The first original, large-scale free roam game currently in production from Dark Slope Studios is Scarygirl: Mission Maybee, a fully immersive 4-8 player, untethered free-roam VR game. The experience is 15 minutes in length and played in a 60’ x 30’ room scale environment.

The game literally places the audience inside the beautiful, colorful world of Scarygirl, the award winning graphic novel by Canadian artist Nathan Jurevicius. The graphic novel is a cult hit with fans and collectors who have fallen in love with the main character, Scarygirl (Arkie), whose designer toys, online games and artwork have won her millions of fans world-wide.

The VR experience launches players into a fast paced witty game that subverts the first person shooter genre so prevalent in VR games. Users don backpack computers and head mounted displays (HMDs) to enter the world and join Arkie on a fantastic adventure; untethered and fully immersed. The physical game space is up to 2000 square feet but the virtual world is limitless.

What I did:

Development in Unreal Engine, Blueprints, C++, Server / Network programming, Vivox VOIP integration