Various pieces of work that I’ve done using Unreal Engine 4.
ExtroForge (CMR Games)
Cinematic – all rendering, materials, modelling (except characters), music and sound. Rendered directly from Unreal Engine.
Architectural Visualization (2016)
360 Car Fly Through (Magna) (360 Video)
Journey through retro gaming (scaling bit-depth over time). Prrocedurally generated maze. As you collect the “bits”, your game experience goes through the various bit-depth styles of games over the last 30 years.