Domino Dementia
For Shockwave.com, under SayDesign, I developed, programmed and did the music for the game “Domino Dementia“, a fun puzzle game where you must move and rotate falling dominoes into position to create matches, and clear the board.

For Shockwave.com, under SayDesign, I developed, programmed and did the music for the game “Domino Dementia“, a fun puzzle game where you must move and rotate falling dominoes into position to create matches, and clear the board.

It was lots of fun to work on and brought me into some new technologies, challenges and problem-solving. Development mixed Blueprints and C++ in Unreal Engine, and got to work with the Optitrack motion capture tracking system, Striker gun system, as well as the iKinema IK solution along with the Vivox VOIP system.
A game I created with for Disney Online, which was essentially a very fancy Mahjong themed for a popular TV show, with all sorts of special bonuses. This was created for their TV show, “Jake’s Dragon“.
For this conference, I did a talk on developing good Flash games. It was a packed house and I had a great time giving my talk and sharing my ideas. I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme,…
This is an old favorite of mine, and so I simply couldn’t resist putting it in. Click here to play it! It may seem a little old, or “retro”, but remember that’s the point. To accurately represent the original game.
For Nikelab.com, a cool site run by Nike, I programmed the game “Catch The Train”, for the promotion of their new Shox NZ shoes. Unfortunately, no longer available online to play.
Well, the new book is out It’s called Macromedia Flash Professional 8 Game Development. Paperback: 528 pages Publisher: Charles River Media; 2 edition (June 1, 2006) It’s not a “brand new book”, it’s a “Second edition”. For those who don’t have the original, it’ll be all great and new to you. For those who have…