Unity 5 – Global Illumination & Reflection Tutorial
After receiving many requests for a tutorial on my GI demo, I decided to put together this tutorial showing how it’s all done.
Check it out!
After receiving many requests for a tutorial on my GI demo, I decided to put together this tutorial showing how it’s all done.
Check it out!
My Oculus Rift DK2 arrived recently, and so I had to dive in and create something. I ended up creating this strange sort of surreal and dreamlike island – which, as it turns out, is a sort of purgatory that you must escape. The game is called “The Midway Oasis”. It takes place on a…
Apple recently announced their upcoming ARKit framework, due to be released on iOS 11, with the native, built-in ability to track position and rotation in the real world. That’s a game changer. Traditionally, anchoring something in Augmented Reality (AR), required you to have a marker, or a known image that would be used to hold…
Game design has come a long way since the early days of pixelated graphics and limited color palettes. Today, game designers have a multitude of tools at their disposal to create immersive and engaging gaming experiences. Two of the most important elements in game design are lighting and color. Lighting plays a crucial role in…
My recent tutorial on a realtime global illumination day/night cycle was recently added to the Unity 3D Learn portal site. Check it out. http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle
Here’s a demo scene that I put together in Unity 5 to show off the new realtime global illumination (GI) and physically based rendering / shading. It’s had over 25,000 views as of today.
So, after years of doing freelance development for a countless number of clients, I’ve finally decided to put a team together to produce something of my own. I’m proud do announce that development of the game “ExtroForge” is underway. Extroforge is a game in very early development, in which you create a base, fortress or…