Unity 5 – Global Illumination & Reflection Tutorial
After receiving many requests for a tutorial on my GI demo, I decided to put together this tutorial showing how it’s all done.
Check it out!
After receiving many requests for a tutorial on my GI demo, I decided to put together this tutorial showing how it’s all done.
Check it out!
Ok, I’ve been talking to people for a long time about the fact that you can get by on 6 or even 4.5 hours of sleep per day without question. The secret is NOT the amount of sleep, but rather the number itself; a multiple of 90 minutes will change your life. One thing I…
So, after years of doing freelance development for a countless number of clients, I’ve finally decided to put a team together to produce something of my own. I’m proud do announce that development of the game “ExtroForge” is underway. Extroforge is a game in very early development, in which you create a base, fortress or…
Apple recently announced their upcoming ARKit framework, due to be released on iOS 11, with the native, built-in ability to track position and rotation in the real world. That’s a game changer. Traditionally, anchoring something in Augmented Reality (AR), required you to have a marker, or a known image that would be used to hold…
Learn how to effortlessly load a custom checkpoint into Stable Diffusion in Python. Follow this detailed guide to integrate custom models seamlessly!
My recent tutorial on a realtime global illumination day/night cycle was recently added to the Unity 3D Learn portal site. Check it out. http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle
This is something I put together to see if I could create an experience of being on board the RMS Titanic. I created this to coincide with 103rd anniversary of the Titanic disaster. Here’s a video of the experience: This is all Unity 5, with realtime global illumination (GI). This was pretty tricky because I…