Unity 5 – Global Illumination & Reflection Tutorial
After receiving many requests for a tutorial on my GI demo, I decided to put together this tutorial showing how it’s all done.
Check it out!
After receiving many requests for a tutorial on my GI demo, I decided to put together this tutorial showing how it’s all done.
Check it out!
Ok, I’ve been talking to people for a long time about the fact that you can get by on 6 or even 4.5 hours of sleep per day without question. The secret is NOT the amount of sleep, but rather the number itself; a multiple of 90 minutes will change your life. One thing I…
Here’s a demo scene that I put together in Unity 5 to show off the new realtime global illumination (GI) and physically based rendering / shading. It’s had over 25,000 views as of today.
My Oculus Rift DK2 arrived recently, and so I had to dive in and create something. I ended up creating this strange sort of surreal and dreamlike island – which, as it turns out, is a sort of purgatory that you must escape. The game is called “The Midway Oasis”. It takes place on a…
This is something I put together to see if I could create an experience of being on board the RMS Titanic. I created this to coincide with 103rd anniversary of the Titanic disaster. Here’s a video of the experience: This is all Unity 5, with realtime global illumination (GI). This was pretty tricky because I…
Apple recently announced their upcoming ARKit framework, due to be released on iOS 11, with the native, built-in ability to track position and rotation in the real world. That’s a game changer. Traditionally, anchoring something in Augmented Reality (AR), required you to have a marker, or a known image that would be used to hold…
Game design has come a long way since the early days of pixelated graphics and limited color palettes. Today, game designers have a multitude of tools at their disposal to create immersive and engaging gaming experiences. Two of the most important elements in game design are lighting and color. Lighting plays a crucial role in…