Nike: Catch The Train
For Nikelab.com, a cool site run by Nike, I programmed the game “Catch The Train”, for the promotion of their new Shox NZ shoes. Unfortunately, no longer available online to play.

For Nikelab.com, a cool site run by Nike, I programmed the game “Catch The Train”, for the promotion of their new Shox NZ shoes. Unfortunately, no longer available online to play.

Well, the new book is out It’s called Macromedia Flash Professional 8 Game Development. Paperback: 528 pages Publisher: Charles River Media; 2 edition (June 1, 2006) It’s not a “brand new book”, it’s a “Second edition”. For those who don’t have the original, it’ll be all great and new to you. For those who have…
This was one of my first games, all done in that annoying little Flash 4 window. But I was determined to make 3D work in Flash. It’s not true rotational 3D, but it is projection 3D. I got the idea for this game when I was flying from San Francisco to Toronto and I saw…
My new portfolio is done and can be viewed here: http://www.glenrhodes.com/portfolio Check it out!
For this conference, I did a talk on developing good Flash games. It was a packed house and I had a great time giving my talk and sharing my ideas. I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme,…
MX Developer’s Journal, July 2004 (Now called Flex Developer’s Journal). I wrote this article on Game developement in coordination with a new solo book I had coming out. As you can see, they put the reference to my article right along the very top of the magazine. That was nice to see. The full article…
For MTV, this was for the Viewer’s Choice Award for the MTV Video Music Awards. It essentially involved firing the “Moonman” statues out of a cannon in 3D, at the group, singer, rapper, etc., that you wanted to vote for. This game was used to gather all the votes for the 2005 VMAs in Miami,…