Disney’s Jake’s Dragon

A game I created with for Disney Online, which was essentially a very fancy Mahjong themed for a popular TV show, with all sorts of special bonuses. This was created for their TV show, “Jake’s Dragon“.




A game I created with for Disney Online, which was essentially a very fancy Mahjong themed for a popular TV show, with all sorts of special bonuses. This was created for their TV show, “Jake’s Dragon“.



by Glen Rhodes Creating games with Macromedia Flash MX 2004 is a rewarding endeavor for aspiring and seasoned programmers alike. With its quick download time, cross-platform deployment, ease of use, and power, Flash is quickly becoming the program of choice or online game development. The use of vector graphics also makes the games scalable for…
This is an old favorite of mine, and so I simply couldn’t resist putting it in. Click here to play it! It may seem a little old, or “retro”, but remember that’s the point. To accurately represent the original game.
by Sham Bhangal, Anthony Eden, Brad Ferguson, Brian Monnone, Keith Peters, Glen Rhodes, Steve Young, Kristian Besley (Editor) Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia…
It was lots of fun to work on and brought me into some new technologies, challenges and problem-solving. Development mixed Blueprints and C++ in Unreal Engine, and got to work with the Optitrack motion capture tracking system, Striker gun system, as well as the iKinema IK solution along with the Vivox VOIP system.
For this conference, I did a talk on developing good Flash games. It was a packed house and I had a great time giving my talk and sharing my ideas. I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme,…
This talk was on, surprise, games. I showed a few things about how games should be done, what to do and what not to do. In fact, the presentation SWF itself is here to be enjoyed, just read on to view it. At frame 51, it becomes interactive, so use the arrow keys to move…