Disney’s Jake’s Dragon
A game I created with for Disney Online, which was essentially a very fancy Mahjong themed for a popular TV show, with all sorts of special bonuses. This was created for their TV show, “Jake’s Dragon“.



A game I created with for Disney Online, which was essentially a very fancy Mahjong themed for a popular TV show, with all sorts of special bonuses. This was created for their TV show, “Jake’s Dragon“.
One of the most influential games on the PC of the last 25 years was undoubtedly Castle Wolfenstein. So, when Flash 8 came out with the ability to create high speed bitmap graphics, I just had to put myself to the challenge, and make it playable online! Click here to play it! The engine is…
MX Developer’s Journal, July 2004 (Now called Flex Developer’s Journal). I wrote this article on Game developement in coordination with a new solo book I had coming out. As you can see, they put the reference to my article right along the very top of the magazine. That was nice to see. The full article…
I did a talk on games at Flash Kit in 2001, when games were just starting to become feasible in Flash. Ironically, the talk was on games in general, but also on how one would integrate them to 3D – which was simply not done at the time. It was a lot of fun, in…
I did a talk for this particular conference all about Flash game development, and specifically optimizing games, and also participated in the third “IronFlash” competition, defending our title from the year earlier. IronFlash was essentially, 3 hours, to code something with a really cool theme, live on stage in front of lots of very patient…
It was lots of fun to work on and brought me into some new technologies, challenges and problem-solving. Development mixed Blueprints and C++ in Unreal Engine, and got to work with the Optitrack motion capture tracking system, Striker gun system, as well as the iKinema IK solution along with the Vivox VOIP system.
My new portfolio is done and can be viewed here: http://www.glenrhodes.com/portfolio Check it out!