Flash Commander Keen
This is an old favorite of mine, and so I simply couldn’t resist putting it in. Click here to play it! It may seem a little old, or “retro”, but remember that’s the point. To accurately represent the original game.

This is an old favorite of mine, and so I simply couldn’t resist putting it in. Click here to play it! It may seem a little old, or “retro”, but remember that’s the point. To accurately represent the original game.

I’m sitting here in the internet cafe at the hotel, The New Yorker Hotel, for Flashforward. What an amazing conference so far. I did my talk today – it was lots of fun. Everyone was really responsive and I didn’t even notice that I had gone 15 minutes over my 1 hour. New York city…
MX Developer’s Journal, July 2004 (Now called Flex Developer’s Journal). I wrote this article on Game developement in coordination with a new solo book I had coming out. As you can see, they put the reference to my article right along the very top of the magazine. That was nice to see. The full article…
I did a talk on games at Flash Kit in 2001, when games were just starting to become feasible in Flash. Ironically, the talk was on games in general, but also on how one would integrate them to 3D – which was simply not done at the time. It was a lot of fun, in…
For Nikelab.com, a cool site run by Nike, I programmed the game “Catch The Train”, for the promotion of their new Shox NZ shoes. Unfortunately, no longer available online to play.
The Flash Ray Engine is a new and groundbreaking engine designed to coincide with the release of the Flash 8 player from Macromedia. The engine makes use of advanced light ray techniques to render 3D scenes with support for full textures, at high speed thanks to the new bitmap architecture of Flash 8.
by Sham Bhangal, Anthony Eden, Brad Ferguson, Brian Monnone, Keith Peters, Glen Rhodes, Steve Young, Kristian Besley (Editor) Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia…