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Glen Rhodes

Glen Rhodes

Game Developer, Technical Director, Composer and Author

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Glen Rhodes
Glen Rhodes
Game Developer, Technical Director, Composer and Author
  • Scarygirl
    Client Work | Free Roam | Game Development | HTC Vive | IKinema | Location-based | Oculus Rift | Optitrack | Virtual Reality

    Scarygirl

    ByGlen Rhodes March 24, 2019April 10, 2023

    It was lots of fun to work on and brought me into some new technologies, challenges and problem-solving. Development mixed Blueprints and C++ in Unreal Engine, and got to work with the Optitrack motion capture tracking system, Striker gun system, as well as the iKinema IK solution along with the Vivox VOIP system.

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  • ARKit Experiments.
    ARKit | Blog | Unity 3D

    ARKit Experiments.

    ByGlen Rhodes August 24, 2017

    Apple recently announced their upcoming ARKit framework, due to be released on iOS 11, with the native, built-in ability to track position and rotation in the real world.  That’s a game changer. Traditionally, anchoring something in Augmented Reality (AR), required you to have a marker, or a known image that would be used to hold…

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  • What is the future of VR?
    Blog | Game Development | HTC Vive | Oculus Rift | Virtual Reality

    What is the future of VR?

    ByGlen Rhodes December 10, 2016April 10, 2023

    Is VR still just a novelty? What will make VR explode the way the film business did in the late 1800s?

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  • Blog

    It’s true..

    ByGlen Rhodes August 28, 2016

    The smart ones will help take things to the next level, but only if you let them…

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  • Blog | Unity 3D | Writing

    As featured on Unity 3D –

    ByGlen Rhodes July 28, 2015

    My recent tutorial on a realtime global illumination day/night cycle was recently added to the Unity 3D Learn portal site.  Check it out. http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle  

    Read More As featured on Unity 3D –Continue

  • Interrupt with care..
    Blog

    Interrupt with care..

    ByGlen Rhodes May 4, 2015

    Made this image in photoshop.  This is the ultimate developer/programmer truth.

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  • Blog

    This Is Why You Shouldn’t Interrupt a Programmer – The Slightly Disgruntled Scientist

    ByGlen Rhodes May 4, 2015

    Since @kevin_rudds_cat suggested it, I also made a two-column A4 sized PDF version. Update: So after being retweeted several hundred times and being … Source: This Is Why You Shouldn’t Interrupt a Programmer – The Slightly Disgruntled Scientist

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  • Blog | Game Development

    What if I want to make a game? Where to find game assets

    ByGlen Rhodes April 29, 2015

    HTML5 is the perfect technology if you want to make a game and today we will tell you where to find the best game assets! Source: What if I want to make a game? Where to find game assets

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  • Blog | Unity 3D

    Unity Focus: Remastering République with Unity 5 | Game Development Tools & Tech | Develop

    ByGlen Rhodes April 28, 2015

    Guides to game development tools and technology Source: Unity Focus: Remastering République with Unity 5 | Game Development Tools & Tech | Develop

    Read More Unity Focus: Remastering République with Unity 5 | Game Development Tools & Tech | DevelopContinue

  • The sinking of the Titanic. A Unity 5 Experience.
    Unity 3D

    The sinking of the Titanic. A Unity 5 Experience.

    ByGlen Rhodes April 18, 2015April 10, 2023

    This is something I put together to see if I could create an experience of being on board the RMS Titanic.  I created this to coincide with 103rd anniversary of the Titanic disaster. Here’s a video of the experience: This is all Unity 5, with realtime global illumination (GI).  This was pretty tricky because I…

    Read More The sinking of the Titanic. A Unity 5 Experience.Continue

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