Just some of the things I have worked on over the years, in a development, design or management capacity.
September 11, 2001. Relive the morning. Unreal Engine 5 photorealistic play by play.
For creators and sellers on Etsy specializing in digital image downloads, the journey from concept […]
Key Achievements: Implemented a sophisticated CrewAI-based architecture that coordinates multiple specialized AI agents for research, […]
Key Achievements: Architected a scalable multi-agent AI system using crewAI framework, enabling autonomous generation of […]
Key Achievements: Architected and implemented a scalable avatar interaction system integrating HeyGen’s Streaming Avatar API […]
Experience the visceral sensation of doom, storming the beaches of Normandy in VR. #ue5 #dday […]
#titanic #ue5 #survive #titanicsinking #unrealengine So a few years ago, I made a prototype game […]
ARKit app for iOS - enter a portal and explore the world of Hazel the mouse from the book, "If I Were a Wizard" by Paul Hamilton.
The first original, large-scale free roam game currently in production from Dark Slope Studios is Scarygirl: Mission Maybee, a fully immersive 4-8 player, untethered free-roam VR game. The experience is 15 minutes in length and played in a 60’ x 30’ room scale environment.
This is a VR game for Oculus Rift, HTC Vive and Google Daydream, developed in collaboration […]
Since 2001, I’ve written or contributed to over a dozen books for various publishers. These […]
A simple drum machine and ringtone make for HP, featuring the sounds of tennis player […]