The first original, large-scale free roam game currently in production from Dark Slope Studios is Scarygirl: Mission Maybee, a fully immersive 4-8 player, untethered free-roam VR game. The experience is 15 minutes in length and played in a 60’ x 30’ room scale environment.

The game literally places the audience inside the beautiful, colorful world of Scarygirl, the award winning graphic novel by Canadian artist Nathan Jurevicius. The graphic novel is a cult hit with fans and collectors who have fallen in love with the main character, Scarygirl (Arkie), whose designer toys, online games and artwork have won her millions of fans world-wide.

The VR experience launches players into a fast paced witty game that subverts the first person shooter genre so prevalent in VR games. Users don backpack computers and head mounted displays (HMDs) to enter the world and join Arkie on a fantastic adventure; untethered and fully immersed. The physical game space is up to 2000 square feet but the virtual world is limitless.

What I did:

Development in Unreal Engine, Blueprints, C++, Server / Network programming, Vivox VOIP integration

  • Glen Rhodes is a gifted developer blessed with a wide range of skill sets making him an excellent Tech Director. Glen can deliver meticulous code, delegate additional development duties to a team while keeping an overall project on track. Glen also has excellent client facing skills giving clients a great level of confidence. He is a gentleman and a true pleasure to work with.

    William Cranor - Executive Producer (Cartilage Inc)

  • What more can I say? Glen is a top notch developer with 20+ years of experience, as well as a great orchestral composer, and even a quite notable Flash development book author. He is the real deal. His knowledge, experience, and work ethics are incomparable and have helped me and my company get to the next level. He works fast and manages his time wisely. I hired him as a programmer for a 2 month project and by the second week, I was already blown away. Glen went above and beyond his role to ensure the product I had envisioned came to life. He also has a great personality, which makes working with him a pleasure. If you are looking for someone to not only complete the task assigned but exceed expectations, I highly recommend Glen Rhodes, and I will definitely be hiring him again and again for more work in the future.

    Chris Herrin - E-Lethal Games - Unity 3D

  • I have the pleasure of meeting Glen in 2010. I was introduced to him as someone who was being considered for a Sr. Software Architect position with a client. I didn't truly understand Glen's brilliance until the the next day. I was able to sit with him one-on-one and get to see the mastermind that was at work. Glen in an anomaly. He is a gifted software architect/musician. He is also a guy who lives outside of the box, in fact, he doesn't spend much time contemplating a box. Glen is a person who can significantly impact a team that has the right vision and leadership. I would highly recommend to anyone who has projects or products that require a high level thinker

    Ron Nash - Master Career & Business Strategist (MobScience Games)

  • Glen played a critical role in helping BrandHealth develop and launch apps to our healthcare clients. While working with him, he demonstrated that he had the skills, knowledge, passion and patience for technology that would make him an asset on any digital project. Glen shows great leadership and decision-making qualities. His ability to get work done, on time and on budget is one of his greatest talents. Because, at the end of the day, you want to work with smart people who you trust and know will get the job done properly. Glen is on the top of my Go-To list and I look forward to working with him again in the future!

    Sacha Lai-Svirk - Brandhealth

  • Glen has the ideal skill set I was looking for and very much compliments my own creativity, by proxy of him being more technically focused. He is a methodical, systematical, technical, strategic thinker who can get creative using code, digital systems and infrastructure. He understands, front end and back end development and server side capabilities and complexities. He demonstrated the ability to work independently and I especially admire his technical mindset. He continues to show remarkable problem solving ability. He is always going the extra mile, he even spent personal time troubleshooting complex code and finding solutions before global tech companies such as Macromedia and Adobe could figure it out, during my time with working with Glen, we have discovered and identified areas that have improved the digital landscape forever. Make no mistake, that is no small claim - and one I don't use lightly.

    Simon Conlin - FITC