Tag: location-based VR development

  • Scarygirl

    Scarygirl

    It was lots of fun to work on and brought me into some new technologies, challenges and problem-solving. Development mixed Blueprints and C++ in Unreal Engine, and got to work with the Optitrack motion capture tracking system, Striker gun system, as well as the iKinema IK solution along with the Vivox VOIP system.

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  • What is the future of VR?

    What is the future of VR?

    Is VR still just a novelty? What will make VR explode the way the film business did in the late 1800s?

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