Unity 5 – Realistic Lighting Demo Scene
Here’s a demo scene that I put together in Unity 5 to show off the new realtime global illumination (GI) and physically based rendering / shading. It’s had over 25,000 views as of today.
Here’s a demo scene that I put together in Unity 5 to show off the new realtime global illumination (GI) and physically based rendering / shading. It’s had over 25,000 views as of today.
My Oculus Rift DK2 arrived recently, and so I had to dive in and create something. I ended up creating this strange sort of surreal and dreamlike island – which, as it turns out, is a sort of purgatory that you must escape. The game is called “The Midway Oasis”. It takes place on a…
Apple recently announced their upcoming ARKit framework, due to be released on iOS 11, with the native, built-in ability to track position and rotation in the real world. That’s a game changer. Traditionally, anchoring something in Augmented Reality (AR), required you to have a marker, or a known image that would be used to hold…
So, after years of doing freelance development for a countless number of clients, I’ve finally decided to put a team together to produce something of my own. I’m proud do announce that development of the game “ExtroForge” is underway. Extroforge is a game in very early development, in which you create a base, fortress or…
My recent tutorial on a realtime global illumination day/night cycle was recently added to the Unity 3D Learn portal site. Check it out. http://unity3d.com/learn/tutorials/modules/intermediate/graphics/realtime-gi-day-night-cycle
Guides to game development tools and technology Source: Unity Focus: Remastering République with Unity 5 | Game Development Tools & Tech | Develop
This is something I put together to see if I could create an experience of being on board the RMS Titanic. I created this to coincide with 103rd anniversary of the Titanic disaster. Here’s a video of the experience: This is all Unity 5, with realtime global illumination (GI). This was pretty tricky because I…