Nike: Catch The Train
For Nikelab.com, a cool site run by Nike, I programmed the game “Catch The Train”, for the promotion of their new Shox NZ shoes. Unfortunately, no longer available online to play.

For Nikelab.com, a cool site run by Nike, I programmed the game “Catch The Train”, for the promotion of their new Shox NZ shoes. Unfortunately, no longer available online to play.
This was one of my first games, all done in that annoying little Flash 4 window. But I was determined to make 3D work in Flash. It’s not true rotational 3D, but it is projection 3D. I got the idea for this game when I was flying from San Francisco to Toronto and I saw…
MX Developer’s Journal, July 2004 (Now called Flex Developer’s Journal). I wrote this article on Game developement in coordination with a new solo book I had coming out. As you can see, they put the reference to my article right along the very top of the magazine. That was nice to see. The full article…
For this conference, I did a talk on developing good Flash games. It was a packed house and I had a great time giving my talk and sharing my ideas. I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme,…
It was lots of fun to work on and brought me into some new technologies, challenges and problem-solving. Development mixed Blueprints and C++ in Unreal Engine, and got to work with the Optitrack motion capture tracking system, Striker gun system, as well as the iKinema IK solution along with the Vivox VOIP system.
For ArcadeTown, I did the game “The Black Knight: Get Medieval“, along with talented artist Brad Ferguson. The game is a great arcade smash ‘n bash game. I also did the music for this game.
My new portfolio is done and can be viewed here: http://www.glenrhodes.com/portfolio Check it out!